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Tally & Calculation
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Double-Tap Counter

Count recognized double-tap gestures.

Live Counter

Tap, click or press Space to keep count.

0

Tap anywhere inside or press Space

CPS: 0.0•Peak: 0
Step:

How the Double-Tap Counter Works

The Double-Tap Counter adds 1 each time 2 taps land within 300 ms and 30 px of each other. Taps that fall outside the time or distance window count as 2 single taps.

  1. Tap twice quickly: Tap the same spot 2 times in a row.
  2. Pass the time check: The gap between the 1st tap's release and the 2nd tap's start must be under 300 ms.
  3. Pass the distance check: The 2nd tap must land within 30 px (7.9 mm) of the 1st tap.
  4. Read the count: The display shows double taps and the success rate of all attempts.

Double-Tap Counter Formula

The Double-Tap Counter adds 1 when the gap between 2 taps is under the time limit and the distance between them is under the distance limit.

Double tap = (t₂ − t₁ < 300 ms) AND (√((x₂ − x₁)² + (y₂ − y₁)²) < 30 px)
t₁, t₂
Release time of tap 1 and start time of tap 2
x, y
Positions of the 2 taps

Example: Tap 1 lifts at 1,000 ms at (100, 200). Tap 2 starts at 1,180 ms at (110, 205). Gap = 180 ms, distance = 11.2 px. Both pass, so the count rises by 1.

Double-Tap Counter Reference Table

The Double-Tap Counter conversion table shows which gaps and distances count as double taps.

GapDistanceWithin timeWithin distanceResult
120 ms6 px (1.6 mm)YesYesDouble tap
280 ms25 px (6.6 mm)YesYesDouble tap
350 ms5 px (1.3 mm)NoYes2 single taps
150 ms80 px (21.2 mm)YesNo2 single taps
500 ms120 px (31.8 mm)NoNo2 single taps

About the Double-Tap Counter

A Double-Tap Counter is a gesture counter that tallies pairs of quick taps on the same spot. The double tap triggers zoom, like and select actions in many apps.

Double-tap speed differs between people. Older adults and people with motor impairments often need 400 to 500 ms between taps, which is why iOS and Android let users lengthen the double-tap timing.

Ways to Use the Double-Tap Counter

The Double-Tap Counter has 5 key uses, including gesture timing tests and accessibility tuning.

  • Gesture timing tests: Developers check double-tap recognition rates.
  • Accessibility tuning: Users find a comfortable double-tap gap before changing system settings.
  • Game input practice: Players practice double-tap dodges and dashes.
  • Screen response checks: Testers confirm the screen catches both taps in fast pairs.
  • Counting double events: Users mark paired events, such as heartbeats, with one double tap each.

Tool Details

Category
Tally & Calculation
Controls
Taps and keys
Input Support
Touch, Pen, Mouse, Keys
Offline Ready
On your device